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Unreal Engine C++ Pointers & References Explained: A Beginner’s Guide with Examples

Unreal Engine C++ Pointers & References Explained: A Beginner’s Guide with Examples

Pointers & References in Unreal C++: A Beginner’s Guide to Memory Management

 

Learn Unreal Engine C++ pointers & references with practical examples! Understand memory management, avoid crashes, and master `UPROPERTY()`, `TSharedPtr`, and more in this beginner-friendly guide.

 

Unreal Engine C++ Pointers & References
Ref Vs Pointer(Value)

1. What Are References in Unreal C++?

A reference acts like a guaranteed alias to an existing variable. Here’s a practical example:

void HealPlayer(APlayerCharacter& Player, float Amount) {
    Player.Health += Amount; // Directly modifies the original Player!
}

Why use references?

  • No null checks required.
  • Ideal for performance-critical functions.

2. Raw Pointers in Unreal C++

Pointers store memory addresses and can be risky if mishandled. Always use UPROPERTY() for Unreal-managed objects:

UPROPERTY(EditAnywhere)
AActor* MyActor; // Safe with UPROPERTY()

void UseActor() {
    if (MyActor != nullptr) {
        MyActor->Destroy();
    }
}

Common Pitfalls:

🚨 Avoid dangling pointers: Forgetting UPROPERTY() can lead to crashes.

3. Smart Pointers: TSharedPtr, TWeakPtr, TUniquePtr

Unreal’s smart pointers automate memory management:

a) TSharedPtr (Shared Ownership)

TSharedPtr<FGameConfig> Config = MakeShared<FGameConfig>();

b) TWeakPtr (Non-Owning Reference)

TWeakPtr<AEnemy> WeakEnemy = SharedEnemy;
if (TSharedPtr<AEnemy> Enemy = WeakEnemy.Pin()) {
    // Enemy is still valid!
}

c) TUniquePtr (Exclusive Ownership)

TUniquePtr<FBulletPool> BulletPool = MakeUnique<FBulletPool>();

4. When to Use Each?

Scenario Best Choice
Modifying existing objects APlayerCharacter& (Reference)
Optional objects AActor* (Pointer with nullptr check)
Shared resource management TSharedPtr

5. Key Takeaways

  • ✅ Use references for guaranteed valid objects.
  • ✅ Always mark raw pointers with UPROPERTY().
  • ✅ Prefer smart pointers for complex ownership logic.

6.conclusion

Pointers are like a note with the address of a box(e.g., “Box #42”). That box might exist, be empty, or even have been destroyed! You  must check if the address is valid before using it.

Why Are Pointers More Common in Unreal?

Unreal’s dynamic world involves objects (like Actors or Components) that are constantly created, destroyed, or loaded. Pointers:

1. Allow optional relationships (e.g., a weapon without a target).
2. Work seamlessly with Unreal’s garbage collection (via `UPROPERTY()`).
3. Enable polymorphism(e.g., `AActor*` can point to any Actor subclass).

Done! The End! ASK if you Have any issues!

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