Unreal Engine Sequencer Overheating Fix: 5 Animator-Proven Tricks to Keep Your PC Cool While Animating. Prevent crashes, improve FPS & extend GPU lifespan.
Table of Contents
- 1. Disable Post-Processing First
- 2. Scalability Settings to Low
- 3. Kill Real-Time Updates
- 4. FPS Lock for Posing
- 5. Light Complexity + LODs
1. Disable Post-Processing First
Why it matters: Post-processing (motion blur, depth of field) eats GPU power even when the game isn’t running. Leaving it on is like revving your car engine while parked!
How to fix:
-
Go to Window > Cinematics > Post Process Volumes.
-
Disable ALL post-process volumes in your scene before animating.
-
Re-enable them only for final renders.
Pro Tip: Create a “Draft Mode” preset with post-processing turned off for quick toggling.
Console Command:
r.PostProcessing.Disable 1
Disable ALL post-process volumes before animating. Re-enable for final renders:
r.PostProcessing.Disable 0
2. Scalability Settings to Low
Why it matters: Lowering shadow, texture, and lighting quality reduces real-time rendering strain.
How to fix:
-
Press ` (tilde) to open the console.
-
Type
sg.ShadowQuality 0
,sg.TextureQuality 0
,sg.EffectsQuality 0
. -
Alternatively, go to Settings > Engine Scalability Settings and set everything to Low.
Don’t worry: This only affects the editor — your final render quality stays untouched!
sg.ShadowQuality 0
sg.TextureQuality 0
sg.EffectsQuality 0
Or use: Edit > Project Settings > Engine Scalability
3. Kill Real-Time Updates

Why it matters: Sequencer forces real-time rendering by default, constantly updating shaders/Control Rig even when you’re just posing.
How to fix:
-
Click on circle with 3 line icon on viewport(Where you set fps stat)
-
Click the “Override Real-Time” icon (looks like a monitor with a slash) in the toolbar.
-
Uncheck “Real-Time” — now your GPU only updates when you scrub the timeline.
Bonus: Use Curve Editor for polish — no real-time needed!
Click the “Override Real-Time” icon in viewport settings:
; No code needed - pure editor workflow fix
4. FPS Lock for Posing
Why it matters: Animators don’t need 60 FPS while posing. Capping FPS slashes GPU workload.
How to fix:
-
Press ` (tilde) to open the console.
-
Type
t.maxfps 10
(ort.maxfps 8
for weaker PCs). -
Preview animations smoothly later by typing
t.maxfps 30
. -
Reset with
t.maxfps 0
(unlimited).
t.maxfps 12 ; Set max FPS
t.maxfps 0 ; Reset to unlimited
5. Light Complexity + LODs
Why it matters: Simplifying what your GPU renders = instant cooling.
How to fix:
-
In the viewport, click Lit > Light Complexity (or Unlit for max savings).
-
For characters: Force lower LODs (Level of Detail):
-
Select your mesh, go to Details Panel > LOD Settings > Auto LOD, set to 0 or 1.
-
Use Proxy Meshes for background characters.
-
r.ForceLOD 1 ; Force LOD level 1
r.ForceLOD 0 ; Reset
Switch viewport to Light Complexity mode while animating.
Final Tip
Your PC isn’t broken – Sequencer just needs smart optimization. Use these codes/workflows to stay cool!
Tags: Unreal Engine, Sequencer, Overheating Fix, Animation