Messy Fluffy Haircard game ready 3d hair card system with 2K PBR textures. Includes Blender, FBX & OBJ files for game characters and animations
Messy Fluffy HairCard 3d Model
Elevate your character creations with this high-fidelity messy fluffy hair card system! Designed for professional 3D artists, this versatile asset features 25K optimized polygons and stunning 2K PBR textures for ultra-realistic results in renders, games, and animations.
✨ Key Features:
- ✅ 25,000 Polygons – Optimized topology for performance
- ✅ 2K Resolution Textures – PBR materials (Albedo, Roughness, Normal)
- ✅ Natural Fluffy Style – Perfect messy, wind-swept look
- ✅ Multi-Format Support: Blender (native), FBX, OBJ
- ✅ UV-Unwrapped – Ready for texturing customization
- ✅ Realistic Flow – Anatomically correct hair direction
💼 Professional Applications:
Game CharactersNext-gen game protagonists
Animated FilmsStylized character hair
Advertisement RendersProduct visualization
VR AvatarsMetaverse-ready assets
📦 Included Files:
- • Blender 3.4+ File (Procedural materials)
- • FBX (Unity/Unreal Engine compatible)
- • OBJ (Maya/3ds Max compatible)
- • 2K Texture Set (PNG):
- – Baked
- – Normal
- – AO
- -Direction
- -Depth map
- • Easy Set Up
💡 Technical Specs:
- • Polycount: 25,000 triangles
- • Texture Resolution: 2048×2048
- • Supported Engines: Unity, Unreal, Blender Cycles
- • Render Ready: Eevee & Cycles optimized
🎮 Compatibility:
- • Blender 3.4+
- • Maya 2020+
- • 3ds Max 2021+
- • Unity URP/HDRP
- • Unreal Engine 5






Oliver Gray –
Really high quality asset, dropped straight into my Unreal project with no issues.
Liam Brooks –
Great detail for the price. Optimized and lightweight, works well in real-time.
Ella Price –
Nice model overall, but I had to tweak the textures a little for my pipeline.
Mason Hughes –
Clean mesh and no artifacts—definitely saved me time on my environment build.
Grace Powell –
Good for background assets, but not enough detail for close-up cinematic shots.
Jacob Foster –
Impressive quality, though I wish there were more texture variations included.
Harper Collins –
Easy to integrate, but UVs needed minor adjustment in my engine.
Evelyn Scott –
Honestly better than expected for a free/affordable pack. Looks great in Unity.
Nathan King –
Pretty solid, though polygon count was slightly higher than I’d like for mobile.
Sofia Mitchell –
The textures are sharp and realistic. Loved how fast I could set it up.
Henry Adams –
Good starter asset, but I feel it could use more LODs for optimization.