ZBrush IMM Handgun Maker Pack — Modular Grip, Upper, Barrel & Scope Brushes
From $0.00 to $20.00
Build custom handguns fast with 4 modular IMM brushes — Grip, Upper,
Barrel & Scope. 48–72 game-ready meshes, ZBrush 2021+ compatible.
compatible
2024+
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Now
Insret Multi Mesh
for Handguns
Demo
free
Description
ZBrush IMM Handgun Maker Pack — Modular Grip, Upper, Barrel & Scope Brushes
A complete modular kitbashing system for building custom handguns in ZBrush —
in seconds, not hours. Four dedicated IMM brushes covering every core part of a pistol,
engineered to snap together into hundreds of unique weapon variations for games, concept art, and cinematics.
4 IMM Brush Files
67 Meshes Total
Grip · Upper · Barrel · Scope
Game-Ready Topology
ZBrush 2024+ Compatible
67 Meshes Total
Grip · Upper · Barrel · Scope
Game-Ready Topology
ZBrush 2024+ Compatible
Why Handgun Maker
True Modular Kitbashing
Mix any grip with any upper, barrel, and scope — build a near-unlimited range of realistic or stylized handguns from one pack.
Mix any grip with any upper, barrel, and scope — build a near-unlimited range of realistic or stylized handguns from one pack.
Built for Speed
Insert Multi Mesh brushes let you drop production-ready parts directly onto your model with zero import steps.
Insert Multi Mesh brushes let you drop production-ready parts directly onto your model with zero import steps.
Clean, Optimized Topology
Every mesh is sculpt- and subdivision-friendly, so parts hold up under close-up renders and deform cleanly.
Every mesh is sculpt- and subdivision-friendly, so parts hold up under close-up renders and deform cleanly.
Game & Film Ready
Ideal for FPS weapon design, prop libraries, hard-surface training, and rapid concept iteration.
Ideal for FPS weapon design, prop libraries, hard-surface training, and rapid concept iteration.
What’s Inside — 4 Brush Packs
18
Grip Pack
Frames & grip styles, textured panels, backstraps
Grip Pack
Frames & grip styles, textured panels, backstraps
18
Upper Pack
Slides, receivers & upper assemblies
Upper Pack
Slides, receivers & upper assemblies
17
Barrel Pack
Barrels, compensators & muzzle devices
Barrel Pack
Barrels, compensators & muzzle devices
14
Scope Pack
Red dots, iron sights & optics
Scope Pack
Red dots, iron sights & optics
+ Bonus extras — a handful of small greebles and connector details to help finish and detail your final kitbash.
Choose Your Plan
| Plan | Price | What You Get |
|---|---|---|
| Basic | $0.00 | 1 starter mesh from each category (4 pieces) — test the workflow before you buy |
| Pro — Complete Set | $28.00 | All 4 full brush packs (67 meshes) — Grip, Upper, Barrel, Scope + bonus extras |
Perfect For
- Game developers building modular FPS/TPS weapon systems and attachment variants
- Concept artists iterating on handgun silhouettes fast, without starting from a block every time
- Prop & hard-surface artists expanding a personal kitbash library
- 3D printing hobbyists prototyping custom firearm designs for personal projects
Compatibility & Requirements
- ZBrush 2024 or higher (Insert Multi Mesh / IMM support required)
- Works on Windows & macOS
- Decimated, low-poly friendly geometry — light on your scene, fast to sculpt over
Handgun Maker — Complete Pack
4 brushes · 67 meshes · lifetime updates
4 brushes · 67 meshes · lifetime updates
Frequently Asked Questions
- Can I mix parts across the 4 packs?
- Yes — every grip, upper, barrel, and scope is built to combine freely, so you can generate dozens of unique handgun configurations from one pack.
- Do I need to retopologize the parts after kitbashing?
- The meshes are delivered with clean, game-ready topology, so most projects need little to no extra retopo work before export.
- Can I use this pack in commercial game projects?
- Yes, the Pro license covers commercial use in games, films, and client work. See the license terms on the product page for full details.
- What ZBrush version do I need?
- ZBrush 2024 or newer is required for full IMM (Insert Multi Mesh) compatibility.




Marcus Weiß –
The four-brush setup makes a lot of sense. I can start with a grip, add an upper and barrel, then try different optics without rebuilding the whole handgun.
Elena Vasquez –
The biggest time saver for me is being able to swap the grip and upper so quickly. It’s much faster than modeling each pistol concept from scratch.
David Chen –
I mainly use the pack for FPS weapon concepts. The barrel and scope brushes are especially useful when I want to explore different silhouettes quickly.
Liam O’Sullivan –
The modular workflow is actually the best part of this pack. I can mix different grips, uppers and barrels and immediately see whether the proportions work together.
Nina Petrova –
67 meshes is a pretty good amount for a kit like this. There are enough variations to build very different handgun designs instead of getting the same basic shape every time.
Alex Körner –
The Grip brush has been the most useful one in my workflow. Changing the frame and grip shape completely changes the character of the weapon.
Sara Johansson –
I like that the scope options are included as a separate IMM brush. It makes testing red dots and different sight setups really quick.
Omar Hassan –
The upper and barrel combinations are great for creating multiple variants from the same base idea. This is exactly the kind of kitbash workflow I wanted in ZBrush.
Chloe Martin –
I was able to block out several pistol variations in one session. Normally I would spend much longer just building the basic receiver and grip.
Kenji Tanaka –
The IMM brushes are organized in a practical way. Four separate files for Grip, Upper, Barrel and Scope is much easier to manage than one giant brush.
Ravi Patel –
The clean topology is a nice bonus. I mostly use these for concept work, but being able to take the meshes further without immediately rebuilding everything is useful.
Isabel Ruiz –
What I like most is that the pack doesn’t lock you into one finished handgun. You can keep swapping parts and create completely different configurations.
Mikhail Volkov –
I used the starter meshes first and then upgraded to the full set. The difference in the number of options is pretty significant.
Freya Andersen –
The barrel brush is surprisingly useful for breaking up the silhouette. Combining different muzzle devices with different uppers gives a lot of variation.
Jonas Becker –
This fits nicely into a ZBrush hard-surface workflow. Insert the parts, adjust the proportions, then start adding the custom details on top.
Leila Ahmadi –
For game weapon concepting this is a really efficient starting point. I can generate several believable handgun configurations before deciding which one deserves a full sculpt.
Tom Janssen –
The combination of 18 grips, 18 uppers, 17 barrels and 14 scopes gives enough variety to experiment without the pack feeling random.
Camille Dubois –
I especially like using the scope and barrel options to make variants of the same pistol platform. It makes the kit useful beyond just making one weapon.
Andrei Popescu –
The parts snap into the workflow really easily. I don’t have to stop and import individual meshes every time I want to try another barrel or grip.
Priya Sharma –
Good kit for rapid iteration. I can make a rough handgun, duplicate it, and start changing the four main component groups to explore different designs.
Lucas Müller –
The upper brush has probably saved me the most time. Building different slide and receiver shapes manually is usually one of the slower parts of my blockout process.
Anna Kowalski –
I use ZBrush 2024 and the IMM brushes work as expected. The separate categories also make it easy to find the type of part I need.
Henrik Larsson –
This is useful when I need a whole family of weapons rather than a single model. Changing just the grip, barrel and optic can make the variations look noticeably different.
Yuki Nakamura –
The geometry is detailed enough for close concept renders while still being practical to work with. I didn’t expect the kit to be this useful for early design exploration.
Diego Fernandez –
The real strength of this pack is the combination of the four categories. Grip, upper, barrel and scope together give you a proper handgun kitbashing system instead of just a collection of unrelated meshes.
Olivia Brown –
I made several completely different pistol silhouettes just by changing the upper and grip, then used the barrel and scope brushes for the final variations. Very fast workflow.
Kacper Nowak –
The bonus connector and greeble pieces are a nice touch. They help break up the kitbashed look when I want to push a design further.
Emma Nilsson –
For concept iteration this is much more useful to me than a single finished handgun model. I can explore the design space first and worry about the final details later.