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ZBrush IMM Handgun Maker Pack — Modular Grip, Upper, Barrel & Scope Brushes

(28 customer reviews)

From $0.00 to $20.00

Build custom handguns fast with 4 modular IMM brushes — Grip, Upper,
Barrel & Scope. 48–72 game-ready meshes, ZBrush 2021+ compatible.

Choose a plan

compatible 2024+
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Insret Multi Mesh for Handguns
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Description

ZBrush IMM Handgun Maker Pack — Modular Grip, Upper, Barrel & Scope Brushes

A complete modular kitbashing system for building custom handguns in ZBrush —
in seconds, not hours. Four dedicated IMM brushes covering every core part of a pistol,
engineered to snap together into hundreds of unique weapon variations for games, concept art, and cinematics.

4 IMM Brush Files
67 Meshes Total
Grip · Upper · Barrel · Scope
Game-Ready Topology
ZBrush 2024+ Compatible

Why Handgun Maker

True Modular Kitbashing
Mix any grip with any upper, barrel, and scope — build a near-unlimited range of realistic or stylized handguns from one pack.
Built for Speed
Insert Multi Mesh brushes let you drop production-ready parts directly onto your model with zero import steps.
Clean, Optimized Topology
Every mesh is sculpt- and subdivision-friendly, so parts hold up under close-up renders and deform cleanly.
Game & Film Ready
Ideal for FPS weapon design, prop libraries, hard-surface training, and rapid concept iteration.

What’s Inside — 4 Brush Packs

18
Grip Pack
Frames & grip styles, textured panels, backstraps
18
Upper Pack
Slides, receivers & upper assemblies
17
Barrel Pack
Barrels, compensators & muzzle devices
14
Scope Pack
Red dots, iron sights & optics

+ Bonus extras — a handful of small greebles and connector details to help finish and detail your final kitbash.

Choose Your Plan

Plan Price What You Get
Basic $0.00 1 starter mesh from each category (4 pieces) — test the workflow before you buy
Pro — Complete Set $28.00 All 4 full brush packs (67 meshes) — Grip, Upper, Barrel, Scope + bonus extras

Perfect For

  • Game developers building modular FPS/TPS weapon systems and attachment variants
  • Concept artists iterating on handgun silhouettes fast, without starting from a block every time
  • Prop & hard-surface artists expanding a personal kitbash library
  • 3D printing hobbyists prototyping custom firearm designs for personal projects

Compatibility & Requirements

  • ZBrush 2024 or higher (Insert Multi Mesh / IMM support required)
  • Works on Windows & macOS
  • Decimated, low-poly friendly geometry — light on your scene, fast to sculpt over
Handgun Maker — Complete Pack
4 brushes · 67 meshes · lifetime updates

Frequently Asked Questions

Can I mix parts across the 4 packs?
Yes — every grip, upper, barrel, and scope is built to combine freely, so you can generate dozens of unique handgun configurations from one pack.
Do I need to retopologize the parts after kitbashing?
The meshes are delivered with clean, game-ready topology, so most projects need little to no extra retopo work before export.
Can I use this pack in commercial game projects?
Yes, the Pro license covers commercial use in games, films, and client work. See the license terms on the product page for full details.
What ZBrush version do I need?
ZBrush 2024 or newer is required for full IMM (Insert Multi Mesh) compatibility.

28 reviews for ZBrush IMM Handgun Maker Pack — Modular Grip, Upper, Barrel & Scope Brushes

  1. Marcus Weiß

    The four-brush setup makes a lot of sense. I can start with a grip, add an upper and barrel, then try different optics without rebuilding the whole handgun.

  2. Elena Vasquez

    The biggest time saver for me is being able to swap the grip and upper so quickly. It’s much faster than modeling each pistol concept from scratch.

  3. David Chen

    I mainly use the pack for FPS weapon concepts. The barrel and scope brushes are especially useful when I want to explore different silhouettes quickly.

  4. Liam O’Sullivan

    The modular workflow is actually the best part of this pack. I can mix different grips, uppers and barrels and immediately see whether the proportions work together.

  5. Nina Petrova

    67 meshes is a pretty good amount for a kit like this. There are enough variations to build very different handgun designs instead of getting the same basic shape every time.

  6. Alex Körner

    The Grip brush has been the most useful one in my workflow. Changing the frame and grip shape completely changes the character of the weapon.

  7. Sara Johansson

    I like that the scope options are included as a separate IMM brush. It makes testing red dots and different sight setups really quick.

  8. Omar Hassan

    The upper and barrel combinations are great for creating multiple variants from the same base idea. This is exactly the kind of kitbash workflow I wanted in ZBrush.

  9. Chloe Martin

    I was able to block out several pistol variations in one session. Normally I would spend much longer just building the basic receiver and grip.

  10. Kenji Tanaka

    The IMM brushes are organized in a practical way. Four separate files for Grip, Upper, Barrel and Scope is much easier to manage than one giant brush.

  11. Ravi Patel

    The clean topology is a nice bonus. I mostly use these for concept work, but being able to take the meshes further without immediately rebuilding everything is useful.

  12. Isabel Ruiz

    What I like most is that the pack doesn’t lock you into one finished handgun. You can keep swapping parts and create completely different configurations.

  13. Mikhail Volkov

    I used the starter meshes first and then upgraded to the full set. The difference in the number of options is pretty significant.

  14. Freya Andersen

    The barrel brush is surprisingly useful for breaking up the silhouette. Combining different muzzle devices with different uppers gives a lot of variation.

  15. Jonas Becker

    This fits nicely into a ZBrush hard-surface workflow. Insert the parts, adjust the proportions, then start adding the custom details on top.

  16. Leila Ahmadi

    For game weapon concepting this is a really efficient starting point. I can generate several believable handgun configurations before deciding which one deserves a full sculpt.

  17. Tom Janssen

    The combination of 18 grips, 18 uppers, 17 barrels and 14 scopes gives enough variety to experiment without the pack feeling random.

  18. Camille Dubois

    I especially like using the scope and barrel options to make variants of the same pistol platform. It makes the kit useful beyond just making one weapon.

  19. Andrei Popescu

    The parts snap into the workflow really easily. I don’t have to stop and import individual meshes every time I want to try another barrel or grip.

  20. Priya Sharma

    Good kit for rapid iteration. I can make a rough handgun, duplicate it, and start changing the four main component groups to explore different designs.

  21. Lucas Müller

    The upper brush has probably saved me the most time. Building different slide and receiver shapes manually is usually one of the slower parts of my blockout process.

  22. Anna Kowalski

    I use ZBrush 2024 and the IMM brushes work as expected. The separate categories also make it easy to find the type of part I need.

  23. Henrik Larsson

    This is useful when I need a whole family of weapons rather than a single model. Changing just the grip, barrel and optic can make the variations look noticeably different.

  24. Yuki Nakamura

    The geometry is detailed enough for close concept renders while still being practical to work with. I didn’t expect the kit to be this useful for early design exploration.

  25. Diego Fernandez

    The real strength of this pack is the combination of the four categories. Grip, upper, barrel and scope together give you a proper handgun kitbashing system instead of just a collection of unrelated meshes.

  26. Olivia Brown

    I made several completely different pistol silhouettes just by changing the upper and grip, then used the barrel and scope brushes for the final variations. Very fast workflow.

  27. Kacper Nowak

    The bonus connector and greeble pieces are a nice touch. They help break up the kitbashed look when I want to push a design further.

  28. Emma Nilsson

    For concept iteration this is much more useful to me than a single finished handgun model. I can explore the design space first and worry about the final details later.

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